Work

Here you'll find a collection of my technical and creative work, from programming projects to illustration and graphic design. Projects are presented in reverse chronological order.

Interactive Plots - Cell Biology | 2026-04-22

This web-based app is a tool I developed to make interactive data visualization. Examples below show an interactive Volcano Plot (Fig. 1), a Bar Plot (Fig. 2), and its raw data (Fig. 3). Those diagrams are related to Cell Biology research yet to be published. (read more...)

Prime Editing Illustrated using Vector Graphics | 2025-06-14

Collaboration with Heran Getachew1 and Marcela Garita-Hernandez1 to design scientific figures to illustrate their publication: Getachew, H et al. (2025) Advances and optimization strategies in prime editing of human pluripotent stem cells. (read more...)

Contribution to a Polymer Research publication | 2024-01-01

At MIT in 2023, I contributed to Michael E. Deagen's Machine Translation between BigSMILES Line Notation and Chemical Structure Diagrams* publication. I was involved in code review (challenging decisions, suggesting refactors), refactoring the source code as a package and setup a CI/CD to test/build/deploy it. (read more...)

Front-end Software Engineering - (CRIPT) | 2023-12-22

In 2022-2023, I worked as a Front-end Software Engineer for polymer research in MIT (ChemE dept.) to develop a React frontend for the project CRIPT. (read more...)

Mageek - an ImageJ Java Plugin | 2022-03-01

Collaboration with Marcela Garita Hernandez (Senior Research Fellow at Mass Eye and Ear, Harvard Medical School) on a small Java plugin for the software Fiji (known as ImageJ, a scientific image manipulation program). (read more...)

Web-based Cartographic Client | 2021-10-28

My work at Geomatys (Montpellier, south France) was focused on Frontend Software Engineering in the context of cartography. (read more...)

Semi-Procedural Terrain Editor for Games | 2018-03-01

development on a semi-procedural terrain generator for the video game Wild developped by WildSheepStudio. A tool at the edge between procedural generation and painting. (read more...)

A Durum Wheat Database - INRA (internship) | 2016-07-31

The goal of BléDD was to convert tables of data from leaflets (paper and digital) into a relational database in order to allow specialists in the field to study the evolution of technological characteristics of durum wheat varieties grown in France since 1973. (read more...)

3D Stand Editor using WebGL | 2015-06-25

HTML5/WebGL 3D application to design stands using Eurosystems's (Aspères, 34) patented blocs médio. (read more...)

Quadruped Autorig - R&D for 3D Animation | 2014-12-23

Autorig built to generate quadruped rigs using Autodesk Maya. The code was written in MEL to fludify the production of computer generated quadruped. (read more...)

Medical CGI - Knee and Hips | 2014-12-20

CG 3D images of joints (knee and hip) based on Frank H. NETTER’s Atlas of Human Anatomy and discussions with a team of specialists in the field (surgeon, scientific writers). (read more...)

3D animations for the medical field | 2014-12-20

Realization of several 3D animations (1-2min) popularizing the operation of knee prosthesis (here unicompartimental) (read more...)

Blocs Médio : 3D Editor | 2014-09-04

Early version of the 3D editor made to allow Eurosystems‘s customers to design on their own using blocs médio. (read more...)

3D Characters - e-sante.fr | 2014-02-17

Those 3D characters were made for a web service (e-docteur) to help patients to get a first diagnosis. (read more...)

Skin Cube - iPad | 2013-12-21

Real-time 3D graphics for mobile. On this project I was in charge of 3D modeling, texturing (hand painted and light map, import in the 3D engine. (read more...)

Fiat500 - Augmented Reality | 2013-01-29

Augmented Reality mobile app to promote a French school of journalism (ISCPA). (read more...)

Micro Battle Tank - Web & Mobile Game | 2013-01-01

Micro Battle Tank is a video game strongly inspired by Wii Play and Micro Machines titles. Developed for the Web and Android Mobiles. (read more...)

Trakochoco / Kellogs - AdverGame | 2012-09-21

2D/3D content creation for a promotional video game. (read more...)

Babel Rising Cataclysm - Mobile Game | 2012-09-07

2D/3D Art on the mobile game Babel Rising: Cataclysm, produced by Mando Productions and published by Bulky Pix. (read more...)

Empire Universe 3 - Web Game | 2012-08-21

Computer Graphics images created for the web game Empire Universe 3 (Looki). (read more...)

The Desk - 2D/3D Illustration | 2012-03-23

Hybrid 2D/3D Illustration created for a transmedia project. This image was created using many existing 3D models (from third party asset website) and merged into a unique scene. (read more...)

Pirate Wings - Mobile Game | 2009-09-04

3D content creation for the mobile game Pirate Wings. Developped for the first generation of smartphones. (read more...)

Twingo RS - 3D Animation and Web Game | 2008-09-03

Two versions of Twingo Renault Sport car made for two different usages: video game, and web communication. The challenge was to work from original CAD models and... (read more...)

The Legend of Spyro: Dawn of the Dragon - Console Game | 2008-07-08

3D Modelling and Texturing for the video game The Legend of Spyro: Dawn of the Dragon developped by Etranges Libellules (Activision/Vivendi) in 2008. (read more...)

Super Bataille De Chars - Web Game | 2007-09-08

Super Bataille De Chars is my first video game. It was fully inspired by Wii Play, which I loved so much that it motivated me to start coding to understand how games are made. (read more...)

Astérix at the Olympics - Wii/PS2 Game | 2007-09-08

3D Modelling and Texturing for the video game Asterix at the Olympics developped by Etranges Libellules (Atari) in 2008. (read more...)