Work

Here you'll find a collection of my technical and creative work, from programming projects to illustration and graphic design. Projects are presented in reverse chronological order.

Interactive Plots - Cell Biology | 2026-04-22

This web-based app is a tool I developed to make interactive data visualization. Examples below show an interactive Volcano Plot (Fig. 1), a Bar Plot (Fig. 2), and its raw data (Fig. 3). Those diagrams are related to Cell Biology research yet to be published. Read more ..

Prime Editing Illustrated using Vector Graphics | 2025-06-14

Collaboration with Heran Getachew1 and Marcela Garita-Hernandez1 to design scientific figures to illustrate their publication: Getachew, H et al. (2025) Advances and optimization strategies in prime editing of human pluripotent stem cells. Read more ..

Contribution to a Polymer Research publication | 2024-01-01

At MIT in 2023, I contributed to Michael E. Deagen's Machine Translation between BigSMILES Line Notation and Chemical Structure Diagrams* publication. I was involved in code review (challenging decisions, suggesting refactors), refactoring the source code as a package and setup a CI/CD to test/build/deploy it. Read more ..

Front-end Software Engineering - (CRIPT) | 2023-12-22

In 2022-2023, I worked as a Front-end Software Engineer for polymer research in MIT (ChemE dept.) to develop a React frontend for the project CRIPT. Read more ..

Mageek - an ImageJ Java Plugin | 2022-03-01

Collaboration with Marcela Garita Hernandez (Senior Research Fellow at Mass Eye and Ear, Harvard Medical School) on a small Java plugin for the software Fiji (known as ImageJ, a scientific image manipulation program). Read more ..

Web-based Cartographic Client | 2021-10-28

My work at Geomatys (Montpellier, south France) was focused on Frontend Software Engineering in the context of cartography. Read more ..

Semi-Procedural Terrain Editor for Games | 2019-05-19

development on a semi-procedural terrain generator for the video game Wild developped by WildSheepStudio. A tool at the edge between procedural generation and painting. Read more ..

A Durum Wheat Database | 2016-07-31

BléDD* objective was to convert tables of data from leaflets (paper and digital) into a relational database in order to allow specialists in the field to study the evolution of technological characteristics of durum wheat varieties grown in France since 1973. *As a result of my DUT internship at INRA Montpellier, France (under the responsability of Patrice Buche andLuc Menut), the objective of the ... Read more ..

WebGL 3D Editor | 2015-06-25

This 3D design software allows customer to create stands using Eurosystems's (Aspères, 34) patented blocs médio. ShiVaEngine / LUA / PHP / Javascript / HTML5 / WebGL / Zend / Autodesk Maya Read more ..

Quadruped Autorig – Research and Development for 3D Animation | 2014-12-23

This autorig was built to generate quadruped rigs in Autodesk Maya. The script was written in MEL to generate each part separately (legs, trunk, arm, head) before to connect them at the final step. The objective was to be able to make changes to a 3D model and be able to regenerate its rig instantly, or to reuse a rig for another model. Once rig is generated, user can manipulate the 3d model with handles. Autodesk Maya / MEL Read more ..